Zoetrope manual
Everything you need to make animations, interactive pieces and small games with Zoetrope, and to put them on the web.
Start here
Getting startedInstall on macOS, Windows or Linux (or use the web editor) and take a tour of the editor.
Tutorial: your first animationDraw a ball, make it a symbol and animate it with an eased motion tween. 10 minutes.
Tutorial: a small gameUse instance names and a frame script to build a "catch the star" game. 15 minutes.
ExportingPublish your work as a web page that plays anywhere, even offline.
Guides
DrawingShapes, the pen and pencil, editing anchors, fills, strokes and gradients, bitmaps.
Timeline and tweensLayers, frames, keyframes, motion and shape tweens, easing, onion skin, labels.
SymbolsGraphics, movie clips and buttons; the library; editing in place.
Text and soundTyping, fonts, wrapping; event and stream sounds.
ScriptingFrame and symbol scripts, the display-object API, events, the sandbox.
Keyboard shortcutsEvery shortcut on one page.
TroubleshootingInstall warnings, sound, exports, recovering unsaved work.
Reference
For the precise rules, see the reference documents in the repository:
- Scripting API reference: every property, method and event, plus the order of execution within a frame.
- Project file format: the
.zoeJSON format and the.zoepackcontainer. - Export and the player: what an exported page contains and how parity with the preview is verified.